Visual Studio 2017 Community Edition For Mac Download
Welcome to Visual Studio 2019! In this version, it's easy to choose and install just the features you need. To get a bootstrapper for Visual Studio 2017, see the Visual Studio previous versions download page for details on how to do so. To do so, choose the following button. Vscommunity.exe for Visual Studio Community. Visual Studio Download For Windows Latest Version. Build Tools for Visual Studio 2019 Download Source by Google Before you get build tools for visual studio 2019, you probably see t. Offline Installation for Visual Studio 2017 community Edition on a PC which is not connected to the Internet fails visual studio 2017 version 15.9 windows 10.0.
- Visual Studio 2017 Community Edition For Mac Download Full
- Visual Studio 2017 Community Edition For Mac Download Version
Developer Community System Requirements Compatibility Distributable Code Xamarin Blogs Servicing
Visual Studio 2017 for Mac contains many new and exciting features and IDE productivity enhancements tosupport cross-platform desktop app development, cross-platform mobile development, Azure development, web and cloud development,and more. To try out Visual Studio 2017 for Mac, see the Downloads page.For more information about everything that's new in this release, see theVisual Studio 2017 for Mac release notes.
System Requirements
For information on the system requirements for installing and running the Visual Studio 2017 for Mac family of products, see the Visual Studio 2017 for Mac System Requirement page.
Platform Targeting
Visual Studio for Mac provides cutting-edge tools and technologies to create apps that take advantage of thelatest platform capabilities, for macOS, Android, iOS, tvOS, and watchOS, as well as web sites, services, and games.
Feature Summary
- Mobile app development
- Share code between Android and iOS with Xamarin
- Native iOS and Android UI designers
- Shared UI with Xamarin.Forms
- Protect Android code with Embedded Assemblies
- Visualize and debug apps with Xamarin Inspector *
- Profile your apps with Xamarin Profiler *
- Cross-platform 'desktop' development
- macOS app development
- .NET Core development
- Web application development
- ASP.NET Core development
- HTML, CSS, JSON web editor tooling
- Cloud development
- ASP.NET Core WebAPI development
- Publish ASP.NET Core projects to Azure directly from the IDE
- Game development
- Unity game development
* Requires Visual Studio for Mac Enterprise
Visual Studio for Mac does not support Windows client projects like Windows Forms, WPF, or UWP.
Visual Studio 2017 for Mac Support for Android Development
Visual Studio 2017 for Mac enables you to build native Android apps using Xamarin and C#. You can use Unity to build Android games.
You can use the Android SDK Manager to easily obtain the Android SDK and Android API levels.You can download additional API levels separately using the Android SDK Manager.
For more information, see Android development with Visual Studio for Mac.
Visual Studio 2017 for Mac Support for iOS Development
Visual Studio 2017 for Mac enables you to build native iOS apps using Xamarin and C#. You can use Unity to build iOS games.
For more information, see iOS development with Visual Studio for Mac.
Visual Studio 2017 for Mac Support for macOS/OS X Development
Visual Studio 2017 for Mac enables you to build console applications and Cocoa (desktop) applications for macOS.
For more information, see macOS development with Visual Studio for Mac.
Visual Studio 2017 for Mac Support for ASP.NET Core Development
ASP.NET Core is an open-source and cross-platform framework for building modern cloud based internet connected applications, such as web apps and services, IoT apps, and mobile backends.
ASP.NET Core apps can be developed and debugged using Visual Studio 2017 for Mac, including the server-side code as well as client side HTML, CSS, and Javascript. They can be hosted on Windows, macOS, or Linux.
For more information, see .NET Core and to get started follow this hands-on lab.
Visual Studio 2017 for Mac Support for Unity Game Development
Visual Studio for Mac Tools for Unity is a free Visual Studio extension that turns Visual Studio for Mac into a powerful tool for developing cross-platform games and apps with the Unity platform.
For more information, see Visual Studio Tools for Unity and to get started follow this hands-on lab.
Other Platforms and Technologies
Visual Studio 2017 for Mac also supports the following platforms and technologies. For more information, seehttps://visualstudio.microsoft.com/vs/.
- .NET Core 1.1. For more information see https://dot.net/core
- F#
- Web Development HTML5/CSS3 and JavaScript
Feedback and Suggestions
Use the Provide a Suggestion link on the welcome page in Visual Studio for Mac, or visit Visual Studio for Mac's UserVoice page directly. From here you can add new requests or vote on existing ideas. To report a problem, follow these instructions.
Developer Community System Requirements Compatibility Distributable Code Documentation Blogs Servicing
Download
Install the most recent Preview version of Visual Studio for Mac by changing the updater channel to Beta.
Note
This release is not 'go-live' and not intended for use on production computers or for creating production code.
To learn more about Visual Studio 2017 for Mac, see Mac System Requirementsand Mac Platform Targeting and Compatibility.
To learn more about other related downloads, see the Downloads page.
Feedback
We would love to hear from you! You can report a problem through the Report a Problem option in Visual Studio for Mac IDE.You can track your feedback in the Developer Community portal. For suggestions, let us know through UserVoice.
Release History
- February 6, 2019 – Visual Studio 2017 for Mac version 7.8 Preview 3
- January 23, 2019 – Visual Studio 2017 for Mac version 7.8 Preview 2
- December 18, 2018 – Visual Studio 2017 for Mac version 7.8 Preview 1
Release Highlights
This release focuses on improving the quality in Visual Studio for Mac through bug fixes, performance improvements, and reliability improvements.
Visual Studio 2017 for Mac version 7.8 Preview 3 (7.7.0.1607)
released February 6, 2019
Shell
- We fixed an issue where custom key bindings for Remove Unused and Sort (Usings) don't work.
.NET Core
- We fixed an issue where the create button doesn't create new project for .NET Core 3.0 preview 2.
- We fixed an issue where .NET Core 3.0 can be selected in the New Project dialog when it is not supported.
Visual Studio 2017 Community Edition For Mac Download Full
Web Tools
- We fixed an issue where Publish to Azure creates a profile with the wrong name.
Xamarin
- We fixed an issue when attempting to drag and drop controls to iOS storyboards from the Tool Box after searching for controls does not work.
Xamarin.Android
- We fixed an issue where the JDK notification was shown on the welcome page, even for non-Android projects.
- We fixed an issue where launching Visual Studio for Mac without any Java installed shows 2 system prompts to install Java.
Visual Studio 2017 for Mac version 7.8 Preview 2 (7.7.0.1547)
released January 23, 2019
Code Editor
- We fixed an issue where Using statement indenting is incorrect.
- We fixed an issue where Roslyn throws a fatal exception (System.ArgumentOutOfRangeException).
- We fixed an issue where formatting of parameters across multiple lines is incorrect.
- We fixed an issue where the constructor generator would cause Visual Studio for Mac to crash.
- We fixed an issue where smart semicolon placement causes incorrect semicolon placement.
Shell
- We fixed an issue where switching from the application and returning, does not focus on the editor correctly.
- We fixed an issue where the cursor in editor window is lost when switching applications.
- We fixed an issue where focusing out/into Visual Studio changes the default focused element on the UI.
- We fixed an issue where Visual Studio for Mac would fail to track file changes for files in certain folders.
- We fixed an issue where Visual Studio for Mac doesn't remember opened files.
- We fixed an issue where the Toolbar selector for build configuration is disabled.
NuGet
- We fixed an issue where Visual Studio for Mac crashes after 'Could not add packages' error.
.NET Core
- We removed the VB.NET option from .NET Core projects.
ASP.NET Core
- We fixed an issue where the Folder profile would be created with 'Default' configuration instead of 'Release'.
Web Tools
- We fixed an issue where application arguments are not passed to the Azure Functions host.
- We added the following additional Azure Functions templates
- CosmosDB trigger
- EventHub trigger
- IoT Hub trigger
- SendGrid trigger
- ServiceBus Queue trigger
- ServiceBus Topic trigger
Xamarin
Xamarin.Android
- We fixed an issue where the Android resource update could occur at the same time as a build which could then cause build issues.
- We fixed an issue where Visual Studio for Mac would fail to upload APK to Acer Chromebook R11.
Debugger
- We fixed an issue where the debugger would fail when running on an external console on Mojave.
Test Tools
- We fixed an issue where xUnit Fact 'DisplayName' not shown in test explorer if the name has a period at the end.
- We fixed an issue where the text editor unit test integration ('Unit test 'name' could not be loaded') would fail.
F#
- We fixed an issue where open statements for F# must be manually added when pasting/writing code.
Visual Studio 2017 for Mac version 7.8 Preview 1 (7.7.0.1471)
released December 18, 2018
Code Editor
- We fixed an issue where typing can be slow in large files when accessibility is enabled.
- We fixed an issue where a fatal error can occur when trying to navigate inside the editor using VoiceOver.
- We fixed an issue where the caret location in quick fix margin is incorrect.
- We fixed a performance issue where indent correcting is taking up too much time on large files.
- We fixed an issue where Intellisense soft-selection is confusing.
- We fixed an issue where Visual Studio for Mac can't open .targets files.
- We fixed an issue where the display updates partially when commenting a collapsed method.
- We fixed an issue where C# syntax highlight doesn't work for some of the keywords.
- We fixed an issue where invoking some snippets from the toolbox in .cs files leads to poorly formatted code.
- We fixed an issue where pressing Down to choose the closing tag completion in XAML IntelliSense closes the completion window.
- We fixed an issue where the file 'redacted' could not be opened.
- We fixed an issue where sometimes pasting fails in XAML files.
- We fixed an issue where, when adding an attribute via Intellisense, it does not trim 'Attribute' from the name.
- We fixed an issue where code suggestion does the wrong thing when
(
is pressed after a stray arrow key.
Project System
- We fixed an issue where the copy & paste of a XAML file causes a disassociation between the .xaml and .xaml.cs files.
- We fixed an issue where files are being added to ItemGroup.Compile(Remove) and this related issue - Error type of namespace not found.
- We fixed an issue where an invalid C# file is created with a new library project.
- We fixed an issue where it is not possible to create a culture specific .resx file through the 'New File .' menu in the Solutions Explorer context menu.
Shell
- We fixed an issue where adding a new folder to a project does not allow instant renaming.
- We fixed an issue where Start Debugging after Start without Debugging results in an exception for ASP.Net projects.
- We fixed a performance issue with build output search.
- The Run Item command on the Solution Explorer has been renamed to Run Project.
- We fixed an issue where the welcome page is shown when loading a solution from finder.
NuGet
- We updated the version of NuGet to 4.8.
- NuGet package diagnostic warnings are now shown in the Solution Explorer. Any diagnostics warnings will be rendered with a warning icon and the full text of the warning available as a tool tip.
- We fixed a set of issues with NuGet:
- problem while restoring NuGet packages which don't have stable version.
- The VS4Mac bundle nuget version is too old: 4.3.1.
- Referencing packages conditionally using variable does not work correctly.
- Xamarin.Forms app with multi target framework library referenced fail to build.
- Visual Studio Mac Csproj build not support Item contidion.
- Support conditional NuGet PackageReferences in multi-targeting projects.
- Show per-framework dependencies when multi-targeting.
- VS cannot build F# dotnet core solution.
- Nuget restore ignore build targets.
- NuGet restores the wrong version of Microsoft.AspNetCore.App.
Assembly Browser
- We fixed an issue where the Assembly Browser shows the wrong icon for properties.
- We fixed an issue where
System.DayOfWeek
enum (Wednesday
) does not appear to be assigned a value.
Web Tools
- We fixed an issue where it was not possible to publish to Azure API App instances.
Xamarin
- We updated the Xamarin Test Cloud agent NuGet version.
- We fixed an issue where the View Archives command would appear in .NET Core projects.
Designers
- We fixed an issue where the toolbox regressed Android designer usage.
Xamarin.iOS
- It is now possible to choose .pdf files for image assets that do not support vector images.
- We fixed an issue where Visual Studio for Mac erroneously indicates that a Xamarin.Mac property is unavailable.
- We fixed an issue where it is not possible to choose devices for named colors in the asset catalog.
- We fixed an issue where the iOS simulator is no longer brought to front when starting a debug session.
- We fixed an issue where Native References not working in iOS library projects and appear to be ignored.
- We fixed an issue where deleting a Native Reference does not delete the the file on disk.
- We fixed an issue where the Debugger doesn't connect to a keyboard extension on any device.
Xamarin.Android
- We fixed an issue where new Android apps have uppercase letters in the package name.
- We fixed an issue where 'Your project is not referencing the 'Mono.Android.Version=v8.1' framework' when AndroidUseLatestPlatformSDK is true.
- We fixed an issue where Visual Studio for Mac does not recognize
AndroidManifest
in specific build configurations. - We fixed an issue where opening the Report A Problem dialog also displays 'Install JDK' dialog.
- We fixed an issue where the Google Play SDK warning is shown even when publishing Ad-Hoc.
Xamarin.Forms
- Intellisense in Xamarin.Forms XAML files for FontFamily is now available.
Xamarin.Mac
- We fixed an issue where .xib templates seem to need
customObjectInstantitationMethod='direct'
added. - We fixed an issue where it is not possible to change the target framework version for Xamarin.Mac full on re-opening project options.
- We fixed an issue where the project options for a Mac build (classic) shows incorrect UI.
Test Tools
- We fixed a performance issue where the 'Test Results' pane has bad performance when very large amounts of text are shown.
- We fixed an issue where the unit test integration in the editor does not properly trigger test cases.
- We fixed an issue that could cause xunit to fail to restore.
Accessibility
- We fixed a number of accessibility issues in this release, including several VoiceOver issues in the Debugger and in creating iOS developer certificates, and Keyboard issues in the Android SDK Manager.
Other
- We fixed an issue where new F# projects shows IntelliSense errors.
- We fixed an issue where unchecking the Organize Using > Place System directives first setting does not save.
- We fixed an issue where Visual Studio for Mac is not remembering settings.
- We fixed an issue for F# projects where Visual Studio for Mac overwrites the project GUID to be lowercase instead of uppercase.
- We fixed an issue for F# projects where Visual Studio for Mac overwrites the project GUID to be lowercase instead of uppercase.
Visual Studio 2017 for Mac Preview Release Notes History
You can view prior Preview versions of Visual Studio 2017 for Mac release notes: